/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef SC_SYSTEM_H
#define SC_SYSTEM_H

#include <ace/Singleton.h>

#define TEXT_SOURCE_RANGE -1000000                          //the amount of entries each text source has available
//TODO: find better namings and definitions.
//N=Neutral, A=Alliance, H=Horde.
//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
//ACTIVE or PASSIVE = Hostility to environment surroundings.
enum eEscortFaction
{
    FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10, FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33, FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113,

    FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231, FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232, FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250,

    FACTION_ESCORT_N_FRIEND_PASSIVE = 290, FACTION_ESCORT_N_FRIEND_ACTIVE = 495,

    FACTION_ESCORT_A_PASSIVE = 774, FACTION_ESCORT_H_PASSIVE = 775,

    FACTION_ESCORT_N_ACTIVE = 1986, FACTION_ESCORT_H_ACTIVE = 2046
};

struct ScriptPointMove
{
    uint32 uiCreatureEntry;
    uint32 uiPointId;
    float fX;
    float fY;
    float fZ;
    uint32 uiWaitTime;
};

struct StringTextData
{
    uint32 uiSoundId;
    uint8 uiType;
    uint32 uiLanguage;
    uint32 uiEmote;
};

class SystemMgr
{
    friend class ACE_Singleton<SystemMgr, ACE_Null_Mutex> ;
    SystemMgr ()
    {
    }
    ~SystemMgr ()
    {
    }

public:
    //Maps and lists
    typedef UNORDERED_MAP<int32, StringTextData> TextDataMap;
    typedef UNORDERED_MAP<uint32, std::vector<ScriptPointMove> > PointMoveMap;

    //Database
    void LoadVersion ();
    void LoadScriptTexts ();
    void LoadScriptTextsCustom ();
    void LoadScriptWaypoints ();

    //Retrive from storage
    StringTextData const* GetTextData (int32 uiTextId) const
    {
        TextDataMap::const_iterator itr = m_mTextDataMap.find(uiTextId);

        if (itr == m_mTextDataMap.end())
            return NULL;

        return &itr->second;
    }

    std::vector<ScriptPointMove> const &GetPointMoveList (uint32 uiCreatureEntry) const
    {
        static std::vector<ScriptPointMove> vEmpty;

        PointMoveMap::const_iterator itr = m_mPointMoveMap.find(uiCreatureEntry);

        if (itr == m_mPointMoveMap.end())
            return vEmpty;

        return itr->second;
    }

protected:

    TextDataMap m_mTextDataMap;          //additional data for text strings
    PointMoveMap m_mPointMoveMap;          //coordinates for waypoints
};

#define sScriptSystemMgr ACE_Singleton<SystemMgr, ACE_Null_Mutex>::instance()

#endif
